Meshes may not have more than 65535 vertices at the moment. Mesh 'test1:____001' will be split into 2 parts: 'test1:____001_MeshPart0', 'test1:____001_MeshPart1'.
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEditor.DockArea:OnGUI()
要导出的物体全选,群组,工具栏里第四项,group.
ok.
最好是3ds格式
我发现MAX导出的时候,只有不勾选UV就不会分开,有其他办法吗?