1.Describ a toy
A toy is an object used in play. Toys are usually associated with children and pets, but it is not unusual for adult humans and some non-domesticated animals to play with toys. Many items are manufactured to serve as toys, but goods, or (game-centric) services produced for other purposes can also be used as toys. A child may pick up a household item and 'fly' it around pretending that it is an airplane, or an animal might play with a pinecone by batting at it, biting it, chasing it, or by throwing it up in the air. Some toys are produced primarily as collector's items and are not intended to be played with.
The origin of toys is prehistoric; dolls representing infants, animals, and soldiers, as well as representations of tools used by adults are readily found at archaeological sites. The origin of the word "toy" is unknown, but it is believed that it was first used in the 14th century.[1]
Toys, and play in general, are important when it comes to growing up and learning about the world around us. The young use toys and play to discover their identity, help their bodies grow strong, learn cause and effect, explore relationships, and practice skills they will need as adults. Adults use toys and play to form and strengthen social bonds, teach, remember and reinforce lessons from their youth, discover their identity, exercise their minds and bodies, explore relationships, practice skills, and decorate their living spaces.
Toys are more than simple amusement, they and the ways that they are used profoundly influence many aspects of life.
2. 玩具工厂在未来的发展趋势
The Toy Factory's Future Tendency
Toys will be made in more automatic and diversified,so does the toy factory development.
Take Steve Paradis as an example.
What it is :A Set of 3 Primitives (Sphere, Cylinder, Plane) at different size
What these do.
- Fully support transparency via Alpha Channel From Targa
- Texture Mapping and SphereMap reflection
- Can be positionned at any height, even bellow the playfield
- Can be rotated on any axis (x-y-z)
- Can be moved on any axis (x-y-z)
- Can be used wisely to build complicated object that are interactive!
- Animatable with Scripting. modifiable Speed. see the Toy reference in the FP manual.
The Toy object allows for custom 3D models to be controlled via the script and made to animate, move and rotate. This object is very advanced and requires a minor understanding of 3D movement/rotation principles. Toy objects are generally 'one off' special objects on pinball tables which are specific to that game and are used to add a bit of uniqueness to the table. Toy models can only be crafted by the Future Pinball development team.EDITOR PROPERTY (DESIGN TIME)
When you create a Toy on your table, the object will be drawn onto the current workspace.
Selecting this object will bring up the following property sheet:
Name
Sets the name of the object which is used to reference the object via Script events. The name must be unique for the table and may not contain any spaces. As with all Object Names, you should give a descriptive name to your object.
Model
This field shows the list of available models which have been loaded into your table. Future Pinball contains a large collection of models in the libraries supplied. You can import more models into your table by using the Model Manager. Only models which have the same object type of the current object are listed. Selecting a model will also show a small preview picture of the selected Model.
Texture
Allows you to wrap a texture around the object. Textures are imported into the Table via the Texture Manager. Selecting a Texture will also show a small preview picture of the texture.
Colour
Defines the colour of the Object. If the object is to be rendered with a texture then the texture will be tinted with this colour. If the object has no texture then it will be rendered in this colour. It is best never to use Full Strength colours (i.e., where either the Red, Green or Blue components are at their Limits) as this will adversely affect how the object is Shaded by the Lighting system. For more information on the use of Colour refer to the Special Graphic Processing chapter
Sphere Mapping
If Enabled (Ticked ), then any texture is Sphere Mapped onto the object. For more information on Sphere Mapping refer to the Special Graphic Processing chapter
Transparency
The Transparency slider allows you to make the Toy transparent (to simulate translucent plastics). With the slider all the way over to the right (max), then the ramp is fully opaque. Moving the slider to the left will make the object more transparent. When a object is transparent any objects which are behind it (or below it) will also show through. Objects which are transparent (or semi-transparent) are drawn in a second rendering phase of the game engine. This is so it can draw objects underneath them as well as tint them to the colour of the surface.
There is a special case to the Transparency slider. If it is all the way to the left (at its minimum value) then the object will be drawn in the second rendering pass but the object will NOT be transparent. This is so you can render textures on the surface which either have a colour marked as being transparent (in the case of BMP textures via the Texture Manager or you are using a TGA file with an alpha channel.
SCRIPTING
This Section describes the object and how it can be accessed and controlled via the script at run-time. Note that you access the object via the name given in the Name property field
This property allows you to change the animation speed of the object when it is Animating (changing key frames in the 3d model. The smaller the value the faster the animation will run. The value must be at least 25 milliseconds.
From above, we can see the toy factory in future will be more complex and need more machinery equipment.
问题补充:要5分钟的对话,谢谢各位帮忙了
there is a kind of toy which is designed for kids over 18 years old,the shaps and the functions of these toys are quite different from two genders.Basically,they stimulates particular places in human bodies,and kids plays them either to satisfy their own physical requirement or others.some of this products are very common used in western countries,there was an investigation made among families in america who have a girl over 18,which estimated that more than 70% of investigated families possess one or two electronic vibrator in their bedstand.though these toys were only purchased by a special group of people,it still calls for a large demand in the market,and Adult toy industry rises up very quickly in many countries as a concequence.one thing undeniable,adult toys bring out huge benefits for salers and manufacturers,many underground factories were involved in this comercial conflicts,in some developing countries,often a market is not mature or in lack of control,like China,these illegal factories took challenge to put in to market with false products,which makes somehow in these counties,adults toy industry look completely a chaos.