class circle
{
public:
circle()
{
m_radius = 0.0;
}
~circle()
{
}
circle& circle(circle& c)
{
m_radius = c.radius;
return *this;
}
inline getRadius()
{
return m_radius;
}
void setRadius(double r=0.0)
{
m_radius = r;
}
private:
double m_radius;
}